• Proven experience building CG assets/environments (Assets, terrains, hard surface, vegetation, clouds etc).
• Expert Maya user.
• Minimum of 3-4 years working in a feature environment or equivalent high-res experience.
• Good knowledge of Arnold/Vray.
• Good knowledge of Mari/Substance.
• Good knowledge of Zbrush.
• Good knowledge of Houdini is a plus.
• Experience with Nuke and Photoshop is preferable, at least for basic projections and cg layer management…